Select publications also got to play the game and interview Firaxis Creative Director Jake Solomon, who told Gamesradar that the introduction of the card mechanics into Marvel’s Midnight Suns was necessary as it felt terrible when it was just XCOM. Even with the new formula, Solomon is adamant that Marvel’s Midnight Suns is as deep and replayable as XCOM. We want Captain Marvel’s punch to be like boom… And then when a number floated up – and this sounds crazy, but this is how design works – it was like two, and you’re like, ‘what the fuck?’ It wasn’t like, in my genius, I then knew we should just do cards… I was playing a shitload of Slay the Spire. We got to a point where we were all playing a lot of Slay the Spire. We were like, well, can we make this work? If we did it like this, maybe? There’s something there, I think we can make this work. Years down the road, this is going to be really fun, right? There’s a bunch of new gameplay videos below if you wish to take a closer look at Marvel’s Midnight Suns in action. The game launches on October 7th.

Marvel s Midnight Suns Felt Terrible When It Was Just XCOM  Says Dev - 43Marvel s Midnight Suns Felt Terrible When It Was Just XCOM  Says Dev - 21Marvel s Midnight Suns Felt Terrible When It Was Just XCOM  Says Dev - 28